Vibrant Web

Chiara Passa, Rome/Italy — Okt 18, 2016

Akademie Schloss Solitude - Vibrant Web

Augmented web? I am proposing a web 3.0 art-project thru a 360 AR experience, that instead to allows audience to augment contents, bring viewers deeply into a 3D virtual scenario, that is the the camera-view of a 3-D software. The artwork analyses changes in liquid space transforming the browser it into something animated and vibrant, so challenging the notion of web- architecture itself. So, the shape becomes a window into a virtual world, where the moving diagrams take over and a new architectural dimension arise.

“Vibrant web” could be considered part of “Live Architectures” a series of digital artworks I created over time in a wide-range production in order to re-shape and shake-up the indoor and the outdoor architecture, as well as the ‘virtual environment’ like the internet, transforming it into something alive.

“Live Architectures” show «alive» places, hence moving beyond their functionality. So, on 1999 I had invented and attributed to my artworks the, the term “Super-place”. Exactly the contrary happens in the ‘no-where’ in which static presences have only the function to receive temporarily.

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Full CV:

Media artist. Studies: Artistic Lyceum, graduated from the Fine Arts Academy of Rome; Master in new audio-visual mediums at the Faculty of Modern Literature. Lived around. At the moment I’m living and working in Rome.
My artwork combines different media as: internet-art projects, animations, interactive video-installations, digital art in public space as site-specific artworks, video-mapping and video-sculptures. I also develop art-applications (AR and VR) and widgets for mobile platforms.
I use the new technologies in a wide-range production in order to comprise its intrinsic language, experimenting in rigorous and personal way on the unknown creative possibilities that the new media are continuously offering to me.
The internet-art projects, in particular the site-specific series I’ve thought and make on Google Earth, aim to reshape the virtual environment, transforming it into something of alive and vibrant, challenging the notion of place. Through the augmented reality technology, the artworks aim to create an extemporary/temporary virtual land-art.
The animations and the video-installations are characterized from a constant study on the shape, geometric and often essential, joined to a three-dimensional and dynamic vision of the virtual space. The interactive video installations (most of them taking source from the internet) force the spectator to confront himself with another new atmosphere. A performance idea is the base of the video installations where people can watch and interact with a place that moves naturally beyond its functionality.
I’ve always analyzed changes in ‘liquid space’ through a variety of techniques, technologies and devices. The internet-animations and the widgets penetrate the architecture of the liminal area of the internet-interface outstanding the boundary between the inner and outer world. The experience to enter the interface begins a voyage where synthetic shapes become design, structure, architecture and reality.
Mostly, the site-specific artworks are inspired by the concept of impossible architecture and are often made thru the augmented reality and the video-mapping technologies, creating meta-dimensional key-lectures of the artwork.
I’ve shaped unique software-art pieces, video-sculpture projects, apps and widgets in order to restore the aura of the digital artwork and solve the issue related to the multiply in digital art.
I’ve run that lasted for eight years in the form of a blog-artwork. It was a conceptual internet-art experiment, where I was posting every month an idea for the realization of digital artworks, highlighting the concept of ‘open artwork’.
I run The Widget Art Gallery a web-based app containing a single art gallery room that hosts every month a solo digital art exhibition related to its dynamic site-specific space.

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