The scenario is based on BKK, a heterotopic inclusive architectural metastructure filled with and from people who form them and who transform you – gender dysphoria. It is a game of transformation, a catwalk of vogueism, exhibitionism and voyeurism; no building … a body without skin! After transforming, the ghost in a shell begins and people live within their dysphoria, in order to be able to cope with the paradox of schizophrenia/dysphoria to find refuge – a stage of in-between.
Cinematically I would like to show the state of being lost, disabled, doomed. Interpret it as a labyrinth, as a search for a new identity and diverse transformation, towards infinity after the point of no return. The DOOM_ROOM is an opposition to the hetero-white architecture_to a libidonal Urbanism. -They- would like to create a place of being lost and of being always doomed … and liberate your libido. The scn3D freezes the body and moments for doomed eternity. Inclusive part of the DOOM_ROOM should not put me as the artist in the foreground but enable co-creative, inclusive collaboration.